Publications:Neuro-visual Control in the Quake II Game Engine
From NEBL
The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possible in a visually simple environment, using a neural network controller with evolved weights. Two retina layouts are tested, each with the same number of inputs: first, a graduated density retina which focuses near the center of the screen and blurs outward; second, a uniform retina which focuses evenly across the screen. Results show that the graduated density retina learns more successfully than the uniform retina.
Matt Parker and Bobby D. Bryant (2008).
Neuro-visual Control in the Quake II Game Engine.
To appear in Proceedings of the 2008 International Joint Conference on Neural Networks (IJCNN’08).
- Self-archived PDF
- Download the software.
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