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Publications:Neuro-visual Control in the Quake II Game Engine

From NEBL

The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possible in a visually simple environment, using a neural network controller with evolved weights. Two retina layouts are tested, each with the same number of inputs: first, a graduated density retina which focuses near the center of the screen and blurs outward; second, a uniform retina which focuses evenly across the screen. Results show that the graduated density retina learns more successfully than the uniform retina.


Matt Parker and Bobby D. Bryant (2008). Neuro-visual Control in the Quake II Game Engine. To appear in Proceedings of the 2008 International Joint Conference on Neural Networks (IJCNN’08).

Retrieved from "http://nebl.cse.unr.edu/wiki/Publications:Neuro-visual_Control_in_the_Quake_II_Game_Engine"

This page has been accessed 263 times. This page was last modified 23:11, 19 April 2008. Content is available under GNU Free Documentation License 1.2.


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